Helping Users Build Long-Term Habits with a 50% Motivation Lift

Ganance

3 min read

March 2025 - Current

Sep - Nov 2023

At-A Glance

Alright, so what’s the problem?

Clunky, intrusive wearables fail everyday users

What I did

Led UX research and strategy

  • Mapped user flows and wireframes

  • Designed haptic feedback system

  • Built prototypes and ran user tests

  • Iterated based on usability insights

Habit Motivation

50%

Boost in user-reported motivation to build daily habits

Task Success

40%

Improvement from streamlined onboarding and layout

User Engagement

25%

Increase after introducing behavior-aligned haptic feedback

*All stats are averages. Data collected through 84 survey responses & 10 interviews, providing insights for improvement.

Challenge

Most wearables today are overloaded with

Data

Constant Alerts

Screen-based Interactions

that demand too much from users.

This leads to

Notification

Fatigue

User

Dropout

Poor Long-term

Habit Support

Most wearables today are overloaded with

Data

Constant Alerts

Screen-based Interactions

that demand too much from users.

This leads to

Notification

Fatigue

User

Dropout

Poor Long-term

Habit Support

We also saw a major gap in the market:

Users who care about wellness but don’t want to compromise on personal style.


Many find smartwatches bulky, intrusive, or visually unappealing, especially those who prefer analog watches or minimalist accessories.

Jordan

The band feels bulky and medical! Whoop just isn’t my style.

The band feels bulky and medical! Whoop just isn’t my style.

Amira

Oura Ring is a nice concept, but still too intrusive with my other jewelry.

Oura Ring is a nice concept, but still too intrusive with my other jewelry.

David

It does the job, but Fitbit is visually unappealing with formal wear.

It does the job, but Fitbit is visually unappealing with formal wear.

So, how can we design a screenless wearable experience that helps users build lasting habits without disruption?

Solution

With Ganance HEIR, a screenless wearable sensor that attaches discreetly behind any analog watch, we added modern health-tracking without compromising style or simplicity.

Instead of flooding users with data or notifications, HEIR supports long-term habit formation through gentle haptic nudges, adaptive step goals, and a minimalist companion app grounded in Calm Technology and behavioral design models.

Research

We surveyed 84 participants and conducted 10 interviews to understand their behaviors, frustrations, and preferences around wearable devices and habit tracking.

We wanted to:

  • Understand what users rely on wearables for

  • Identify reasons for device abandonment

  • Explore preferences around feedback styles (e.g. haptics vs notifications)

  • Gauge interest in screenless, minimalist wearables

Inside User Journeys

In-depth user interviews helped us understand how people actually use wearables - and where they fall short.

Top Themes:

Alerts felt like spam
Participants described overused notifications as disruptive, leading to burnout or disengagement.

I need it to blend in
Many emphasized that current devices felt out of place with everyday attire; especially in professional or formal settings.

I’d like guidance, not data dumps
Users expressed interest in short, supportive nudges rather than long dashboards of raw metrics.

Calm, not constant
Participants appreciated subtle haptics, but only a few times per day; more than that felt overwhelming.

Representative Quotes:

“After a week, it felt like spam, so I turned it off.”

— Emma, 29

“I wouldn’t wear an Apple Watch to my job interview - glare too much.”

— Marcus, 35

“I want a little tap to remind me to walk, not a detailed stats screen.”

— Isabel, 32

“3 to 4 nudges a day keep me on track; anything more just annoys me.”

— Leo, 27

Design Backed by Science

To ground our design in evidence, we reviewed key frameworks on habit formation and wearable interaction. What we studied is that :

Calm Technology

Informed our screenless, low-interruption interaction model.

Digital Behavior Change Interventions

We shifted toward personalized, implicit nudges that reduce cognitive load.

Fogg Behavior Model

We prioritized low-effort triggers delivered during high-ability moments.

Tactile Feedback Effectiveness

We designed distinct haptic cues to reinforce healthy routines without screens.

From Insights to Identities

To bridge our research with design, we built a spectrum of personas grounded in real-world behavior, not assumptions.

What We Did

Merged quantitative & qualitative data

→ Exported survey responses (n = 84) and interview transcripts (n = 10) into FigJam → Mapped trends across usage frequency, feedback preferences, and drop-off triggers

Built realistic, dynamic personas

→ Anchored each in actual user behavior and lifestyle habits → Referenced real schedules (from communities like Reddit) to create believable daily timelines

Developed scenario-based journey models

→ For each persona, we mapped out a weekday flow showing key opportunity windows → Identified "habit trigger zones" based on context (e.g., pre-meeting lull, end-of-day fatigue)

Merged quantitative & qualitative data

→ Exported survey responses (n = 84) and interview transcripts (n = 10) into FigJam → Mapped trends across usage frequency, feedback preferences, and drop-off triggers

Built realistic, dynamic personas

→ Anchored each in actual user behavior and lifestyle habits → Referenced real schedules (from communities like Reddit) to create believable daily timelines

Developed scenario-based journey models

→ For each persona, we mapped out a weekday flow showing key opportunity windows → Identified "habit trigger zones" based on context (e.g., pre-meeting lull, end-of-day fatigue)

Merged quantitative & qualitative data

→ Exported survey responses (n = 84) and interview transcripts (n = 10) into FigJam → Mapped trends across usage frequency, feedback preferences, and drop-off triggers

Built realistic, dynamic personas

→ Anchored each in actual user behavior and lifestyle habits → Referenced real schedules (from communities like Reddit) to create believable daily timelines

Developed scenario-based journey models

→ For each persona, we mapped out a weekday flow showing key opportunity windows → Identified "habit trigger zones" based on context (e.g., pre-meeting lull, end-of-day fatigue)

Why It Mattered

Instead of static, generic archetypes, our personas revealed:

Who benefits from haptic nudges vs. visual data

When users are most likely to act on subtle behavior cues

How context, aesthetics, and emotional fatigue affect engagement

These personas informed micro-interactions, gesture design, and timing of feedback, helping ensure our system supported realistic, long-term behavior change - not just ideal scenarios.

Systems Thinking in Action

Prioritized haptic-first feedback over screens or alerts

Limited vibrations to 3–5 per day, not more

Focused on care and style, leading to the screenless sensor

Built a habit-first app over analytics

Design

Designing for Quiet Motivation

Our design goal wasn’t just to track behavior; it was to gently support it without demanding attention. We prioritized subtlety, style, and consistency across both the hardware and app.

Onboarding

Where Habits Meet Momentum

Read me

The concepts and behavioral systems described above are part of our Phase II roadmap, aimed at long-term habit formation and advanced personalization.

The designs showcased below represent the current Phase I implementation, which is being actively developed and will launch in August 2025 alongside Ganance’s first product release.

Home: Your Day, Mapped by Movement

This screen gives users a clear and motivating snapshot of their daily activity, step distribution, and distance; organized by time of day to support rhythmic movement habits.

Step by Step, Across the Day

This time-distributed line graph visualizes how a user’s steps accumulate through morning, afternoon, and evening - highlighting peak activity periods and encouraging rhythm-aware movement habits.

Conclusion

Not Just Worn; Used with Intention

Designing Ganance HEIR challenged me to rethink how wearables can support daily activity without demanding attention. Through user-driven insights, iterative design, and behavior-focused feedback systems, I built a solution that respects users’ time, style, and autonomy. While there's still room to improve flow and clarity, this project solidified my belief that meaningful design is calm, context-aware, and invisible when it needs to be.

Current Challenge

I'm currently tackling how to structure the app’s content in a way that communicates clearly with users. The navigation flow and feature grouping still feel fragmented, and I'm working on refining the hierarchy so users instantly understand where to go and what to do—without cognitive overload.